The only levels that don't offer replayability as the opposite Karma are "The Blast" and "The Beast", both the first levels of inFamous and inFamous 2, respectively, as well as missions in which you play as Kessler.
#Infamous 2 festival of blood first enemy free#
An example of this is that if the player chose to play through the level as a hero, once that level is complete and the player wishes to replay it, they are offered three options: Replay Story, Free Play and Story (Opposite Karma: "Good" if "Evil" was chosen, "Evil" if "Good" was chosen). Also, instead of the six level limit by other series, each part contains 10 levels (with the exception of Festival of Blood), as well as the ability to replay each level in a different scenario.
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Unlike previous Lego titles, this game would make an effort to stay fairly accurate to the original games, and as such, the two main games are split into two parts each (with each individual level covering two or three of the original levels of the canon games). The game would be open-world in the style of Lego City Undercover, and would have two central hubs: Empire City and New Marais.Īs stated before, this game would include levels from both games of the series, as well as bonus levels from Festival of Blood. This feature would allow the characters to switch their powers as Cole does in inFamous 2, in a manner similar to the Spell Wheel feature in the Lego Harry Potter series. New gameplay elements would include the Power Swap mechanic, exclusive to Conduit characters such as Kessler and Alden Tate.
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The gameplay would be based off of the engines of all other LEGO titles, mostly recent titles such as Lego City Undercover and Lego Marvel Super Heroes. It would also include events from inFamous: Festival of Blood, a standalone spin-off of the second game available only on the Playstation Network. Lego inFamous would cover the events of both inFamous titles, beginning with Cole MacGrath's rise as a Conduit in Empire City up to his battle with the Beast in New Marais.